The Plains of Fenoria
- Area Square Miles: 975,000 The rough area in square miles of that nation.
- Population: 2,887,500 (3/sq. mile) The total population, including all significant humanoid races, plus the average population per square mile.
- Racial Balance: Human (45%), Goblin (15%), Orc (11%), Elf (8%), Mongrol (6%), Gnome (4%), Dwarf (3%), Half-orc (2%), Other (6%) The details of all the major races of that country, as a percentage of the total population.
- Capital City: None The capital city of that country, if it has one, along with its population.
- Government: None The political structure for that nation, if any. This will be one of: autocracy, confederation, democracy, despotism, dictatorship, imperial, monarchy, oligarchy, republic or tribal. By far, the most common form of government is monarchy.
- World View: passive / nomadic, wild The attitude of each nation toward its neighbors (passive, defensive or aggressive) and a number of terms that best sum that nation up (ie agricultural, nomadic, seafaring, wild, etc). Each nation can have one or more such terms, but will only ever have one attitude.
- Religion: Concei Japur, Crayver, Gorazyn, Urgomond, Uther; Babbarax, Gygafrak; Ragmannon, Xagraxsus; Ky, Ney Allond, Tannun Maruth, Vihahn; Naberru; Gungorn; Kavak The main gods esteemed by that nation. The list reflects the racial balance statistics (see above); so if humans are the largest racial group in that nation, followed by elves and dwarves, the list of deities follwed by humans will be first, then elves and dwarves. Within this context, they are listed alphabetically. No deity is listed more than once, even if more than one racial group prays to that god (for instance, both elves and gnomes are likely to follow Ky, but it will only be listed once nonetheless).
- Languages: Urgolian, Yait The main languages spoken by the people of that nation, listed alphabetically.
- Climate: Temperate The climate of that nation, from: arctic, continental cool summer, humid subtropical, subarctic, subtropical, temperate, tropical, warm temperate.
Overview
The vast open grasslands of The Plains of Fenoria are home to both humans and humanoids. The wild human nomadic tribes that traverse these lands live a harsh existence, constantly battling with the raiding Urgolian horsemen as well as the large numbers of humanoid tribes that are scattered in large numbers throughout Fenoria.
There are no permanent human settlements in Fenoria, as those that remain in one place for too long become easy targets and are soon either destroyed or forced back into their nomadic way of life. The nomadic tribes traverse a complex web of routes that were established by their ancestors and their habitual seasonal migrations see the tribes constantly crisscrossing the plains.
The vast numbers of humanoids that inhabit these lands are in an almost constant state of war both between their own racial tribes and the tribes of the other races. Tribal alliances are common, wars quick and brutal and dominance short lived. Occasional alliances under a charismatic leader has seen orcs or goblins march south against the Urgolians, though these rarely end in anything other than a massive defeat.
Elves have established their own settlements and live in a constant struggle fending off the humanoid threat that would destroy them. Mostly the defense of their homes is successful, but when defeat occurs, settlements are wiped out and the population killed or dispersed. Wild elves are far more common than their wood elf brethren, with the their nomadic life style far more suited to the toughness of life in Fenoria. A small, but growing number of dwarves can also be found in the hills of Fenoria, having been forced from their homelands in The Burnt Hills.
Brief History
Almost totally unpopulated by humans until the Amman incursions into the eastern lands of what is now known as Urgolia, these lands have been home to humanoids, giants, ogres and trolls since they first came into the world. Elves, gnomes and fey creatures have battled to survive amid the violence and turmoil and have found success in doing so, relying heavily on the divisive nature of their enemies, who are all too often busy fighting one another.
The Amman occupation of Urgolia, as it is now known, saw a great migration of the human tribes flow east into the vast open plains, well away from the marauding Amman soldiers. The Urgolian tribes themselves, before uniting under the rallying call of Nuhata, were scattered for generations in this hostile environment. During the occupation, the struggle to survive saw many tribes wiped out by each other and the humanoid tribes, as well as at the hands of Amman raiding parties.
After the retreat of the Amman forces and the rise of Urgolia from the ashes, many tribes returned to their homelands. Some accepted the Urgolian rule, while others fought for their own lands under the control of their own tribal rule, while many looked only to reestablish their old nomadic migrations. However, many remained and established new migratory routes and customs, preferring the harsh, but free existence amid the vastness of Fenoria.
The tribes that have survived the harsh environment and the constant threat of humanoid attack have established themselves as the roaming peoples of Fenoria, their history and origins no more than old tales told to their children. The great openness of the lands and lack of any permanent settlements has meant that the Urgolian attempts to occupy Fenoria have proved fruitless. With nowhere to invade, no armies, as such, to fight and with the constant stream of humanoids that attack any bases the Urgolians attempt to establish, these lands remain free from any overall governance or leadership.